![nfs undercover intro nfs undercover intro](https://i.ytimg.com/vi/efP66aMZbnA/maxresdefault.jpg)
Maybe anybody write a maxscript, script for quickbms or tool for extract models, textures, and any data from game archives.
![nfs undercover intro nfs undercover intro](https://img.sector.sk/files/category/2008/10/12/34/full/7248/1.jpg)
Nfs undercover intro download#
The source codes, some tools and some game files you can download here. I don't found any tool who works fine with NFS World as this moment. The author of these tools - Arushan and EA Games (same codes taken from game exe), the man who wrote a lot of tools (NFS-Te圎d, NFS *** ModTools etc.).īut, given that I'm not a programmer and don't know the programming language, I'm not able to compile these programs, I ask you professionals help.
Nfs undercover intro code#
I have the source code for tools named unhuff (simple decompressor for huff algorithm, written on assembler), unjdlz (simple decompressor for jdlz algorithm, written on c++), and jdlzpack (this tool will compress the files with jdlz algorithm, written on c++). Contributed By: Zaroba, radiobomber, SinX7, and xstyle07. Each code can only be used once and the letters are case sensitive. Type in one of the following to unlock the specified item. Each file (model, texture, or many other files) contains a lot of same blocks. During game play, hit the escape key to open the menu, then go to the options menu and select secret code. Some information about compression algorithms, founded by me or a from the web:Īll game archives contains the data blocks, which are compressed with algorithms HUFF or JDLZ. NFS Undercover - Opening Scene + Soundtrack Written by mv on 04:35:00 p.m. But this tools works incorrectly with this game. Some time later, I found a tools (and their source codes) that are designed to decompress the game archives.
Nfs undercover intro archive#
This tool have successfully readed a total number of textures and texture archive size, but after a few seconds the program provided a critical error and closes. I'd tried to open the textures.bin file with latest version of NFS-Te圎d (0.9.1). All races take place in a generic city at. Need for Speed: Underground completely redesigned the series' formula with a heavy emphasis on tuner culture and a storyline-driven career mode. It was commercially successful and inspired a sequel. It was developed by EA Black Box and published by Electronic Arts in 2003. Materials list, meshes list - these was imported. Need for Speed: Underground is the seventh title in the Need for Speed series. I'd tried the ZModeler 2.1.0, and the model was partly imported. ZModeler2 was crashed while I try to import the model. Almost the same general structure, written in almost identical principle headers, same compression algorithms. I compared the geometry file from NFS World and a from NFS Undercover, and found that their structure is very similar. I'd tried to open the geometry.bin or textures.bin file with all tools compatible with another NFS with this game engine, but I see only "APPCRASH" or "Error while opening" etc. I need help with the importing models from NFS World.